FFmpeg  4.4.4
postprocess_altivec_template.c
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1 /*
2  * AltiVec optimizations (C) 2004 Romain Dolbeau <romain@dolbeau.org>
3  *
4  * based on code by Copyright (C) 2001-2003 Michael Niedermayer (michaelni@gmx.at)
5  *
6  * This file is part of FFmpeg.
7  *
8  * FFmpeg is free software; you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation; either version 2 of the License, or
11  * (at your option) any later version.
12  *
13  * FFmpeg is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with FFmpeg; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21  */
22 
23 #include "libavutil/avutil.h"
24 #include "libavutil/mem_internal.h"
25 
26 #define ALTIVEC_TRANSPOSE_8x8_SHORT(src_a,src_b,src_c,src_d,src_e,src_f,src_g,src_h) \
27  do { \
28  __typeof__(src_a) tempA1, tempB1, tempC1, tempD1; \
29  __typeof__(src_a) tempE1, tempF1, tempG1, tempH1; \
30  __typeof__(src_a) tempA2, tempB2, tempC2, tempD2; \
31  __typeof__(src_a) tempE2, tempF2, tempG2, tempH2; \
32  tempA1 = vec_mergeh (src_a, src_e); \
33  tempB1 = vec_mergel (src_a, src_e); \
34  tempC1 = vec_mergeh (src_b, src_f); \
35  tempD1 = vec_mergel (src_b, src_f); \
36  tempE1 = vec_mergeh (src_c, src_g); \
37  tempF1 = vec_mergel (src_c, src_g); \
38  tempG1 = vec_mergeh (src_d, src_h); \
39  tempH1 = vec_mergel (src_d, src_h); \
40  tempA2 = vec_mergeh (tempA1, tempE1); \
41  tempB2 = vec_mergel (tempA1, tempE1); \
42  tempC2 = vec_mergeh (tempB1, tempF1); \
43  tempD2 = vec_mergel (tempB1, tempF1); \
44  tempE2 = vec_mergeh (tempC1, tempG1); \
45  tempF2 = vec_mergel (tempC1, tempG1); \
46  tempG2 = vec_mergeh (tempD1, tempH1); \
47  tempH2 = vec_mergel (tempD1, tempH1); \
48  src_a = vec_mergeh (tempA2, tempE2); \
49  src_b = vec_mergel (tempA2, tempE2); \
50  src_c = vec_mergeh (tempB2, tempF2); \
51  src_d = vec_mergel (tempB2, tempF2); \
52  src_e = vec_mergeh (tempC2, tempG2); \
53  src_f = vec_mergel (tempC2, tempG2); \
54  src_g = vec_mergeh (tempD2, tempH2); \
55  src_h = vec_mergel (tempD2, tempH2); \
56  } while (0)
57 
58 
59 static inline int vertClassify_altivec(uint8_t src[], int stride, PPContext *c) {
60  /*
61  this code makes no assumption on src or stride.
62  One could remove the recomputation of the perm
63  vector by assuming (stride % 16) == 0, unfortunately
64  this is not always true.
65  */
66  short data_0 = ((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1;
67  DECLARE_ALIGNED(16, short, data)[8] =
68  {
69  data_0,
70  data_0 * 2 + 1,
71  c->QP * 2,
72  c->QP * 4
73  };
74  int numEq;
75  uint8_t *src2 = src;
76  vector signed short v_dcOffset;
77  vector signed short v2QP;
78  vector unsigned short v4QP;
79  vector unsigned short v_dcThreshold;
80  const int properStride = (stride % 16);
81  const int srcAlign = ((unsigned long)src2 % 16);
82  const int two_vectors = ((srcAlign > 8) || properStride) ? 1 : 0;
83  const vector signed int zero = vec_splat_s32(0);
84  const vector signed short mask = vec_splat_s16(1);
85  vector signed int v_numEq = vec_splat_s32(0);
86  vector signed short v_data = vec_ld(0, data);
87  vector signed short v_srcAss0, v_srcAss1, v_srcAss2, v_srcAss3,
88  v_srcAss4, v_srcAss5, v_srcAss6, v_srcAss7;
89 //FIXME avoid this mess if possible
90  register int j0 = 0,
91  j1 = stride,
92  j2 = 2 * stride,
93  j3 = 3 * stride,
94  j4 = 4 * stride,
95  j5 = 5 * stride,
96  j6 = 6 * stride,
97  j7 = 7 * stride;
98  vector unsigned char v_srcA0, v_srcA1, v_srcA2, v_srcA3,
99  v_srcA4, v_srcA5, v_srcA6, v_srcA7;
100 
101  v_dcOffset = vec_splat(v_data, 0);
102  v_dcThreshold = (vector unsigned short)vec_splat(v_data, 1);
103  v2QP = vec_splat(v_data, 2);
104  v4QP = (vector unsigned short)vec_splat(v_data, 3);
105 
106  src2 += stride * 4;
107 
108 #define LOAD_LINE(i) \
109  { \
110  vector unsigned char perm##i = vec_lvsl(j##i, src2); \
111  vector unsigned char v_srcA2##i; \
112  vector unsigned char v_srcA1##i = vec_ld(j##i, src2); \
113  if (two_vectors) \
114  v_srcA2##i = vec_ld(j##i + 16, src2); \
115  v_srcA##i = \
116  vec_perm(v_srcA1##i, v_srcA2##i, perm##i); \
117  v_srcAss##i = \
118  (vector signed short)vec_mergeh((vector signed char)zero, \
119  (vector signed char)v_srcA##i); }
120 
121 #define LOAD_LINE_ALIGNED(i) \
122  v_srcA##i = vec_ld(j##i, src2); \
123  v_srcAss##i = \
124  (vector signed short)vec_mergeh((vector signed char)zero, \
125  (vector signed char)v_srcA##i)
126 
127  /* Special-casing the aligned case is worthwhile, as all calls from
128  * the (transposed) horizontable deblocks will be aligned, in addition
129  * to the naturally aligned vertical deblocks. */
130  if (properStride && srcAlign) {
139  } else {
140  LOAD_LINE(0);
141  LOAD_LINE(1);
142  LOAD_LINE(2);
143  LOAD_LINE(3);
144  LOAD_LINE(4);
145  LOAD_LINE(5);
146  LOAD_LINE(6);
147  LOAD_LINE(7);
148  }
149 #undef LOAD_LINE
150 #undef LOAD_LINE_ALIGNED
151 
152 #define ITER(i, j) \
153  const vector signed short v_diff##i = \
154  vec_sub(v_srcAss##i, v_srcAss##j); \
155  const vector signed short v_sum##i = \
156  vec_add(v_diff##i, v_dcOffset); \
157  const vector signed short v_comp##i = \
158  (vector signed short)vec_cmplt((vector unsigned short)v_sum##i, \
159  v_dcThreshold); \
160  const vector signed short v_part##i = vec_and(mask, v_comp##i);
161 
162  {
163  ITER(0, 1)
164  ITER(1, 2)
165  ITER(2, 3)
166  ITER(3, 4)
167  ITER(4, 5)
168  ITER(5, 6)
169  ITER(6, 7)
170 
171  v_numEq = vec_sum4s(v_part0, v_numEq);
172  v_numEq = vec_sum4s(v_part1, v_numEq);
173  v_numEq = vec_sum4s(v_part2, v_numEq);
174  v_numEq = vec_sum4s(v_part3, v_numEq);
175  v_numEq = vec_sum4s(v_part4, v_numEq);
176  v_numEq = vec_sum4s(v_part5, v_numEq);
177  v_numEq = vec_sum4s(v_part6, v_numEq);
178  }
179 
180 #undef ITER
181 
182  v_numEq = vec_sums(v_numEq, zero);
183 
184  v_numEq = vec_splat(v_numEq, 3);
185  vec_ste(v_numEq, 0, &numEq);
186 
187  if (numEq > c->ppMode.flatnessThreshold){
188  const vector unsigned char mmoP1 = (const vector unsigned char)
189  {0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f,
190  0x00, 0x01, 0x12, 0x13, 0x08, 0x09, 0x1A, 0x1B};
191  const vector unsigned char mmoP2 = (const vector unsigned char)
192  {0x04, 0x05, 0x16, 0x17, 0x0C, 0x0D, 0x1E, 0x1F,
193  0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f};
194  const vector unsigned char mmoP = (const vector unsigned char)
195  vec_lvsl(8, (unsigned char*)0);
196 
197  vector signed short mmoL1 = vec_perm(v_srcAss0, v_srcAss2, mmoP1);
198  vector signed short mmoL2 = vec_perm(v_srcAss4, v_srcAss6, mmoP2);
199  vector signed short mmoL = vec_perm(mmoL1, mmoL2, mmoP);
200  vector signed short mmoR1 = vec_perm(v_srcAss5, v_srcAss7, mmoP1);
201  vector signed short mmoR2 = vec_perm(v_srcAss1, v_srcAss3, mmoP2);
202  vector signed short mmoR = vec_perm(mmoR1, mmoR2, mmoP);
203  vector signed short mmoDiff = vec_sub(mmoL, mmoR);
204  vector unsigned short mmoSum = (vector unsigned short)vec_add(mmoDiff, v2QP);
205 
206  if (vec_any_gt(mmoSum, v4QP))
207  return 0;
208  else
209  return 1;
210  }
211  else return 2;
212 }
213 
214 static inline void doVertLowPass_altivec(uint8_t *src, int stride, PPContext *c) {
215  /*
216  this code makes no assumption on src or stride.
217  One could remove the recomputation of the perm
218  vector by assuming (stride % 16) == 0, unfortunately
219  this is not always true. Quite a lot of load/stores
220  can be removed by assuming proper alignment of
221  src & stride :-(
222  */
223  uint8_t *src2 = src;
224  const vector signed int zero = vec_splat_s32(0);
225  const int properStride = (stride % 16);
226  const int srcAlign = ((unsigned long)src2 % 16);
227  DECLARE_ALIGNED(16, short, qp)[8] = {c->QP};
228  vector signed short vqp = vec_ld(0, qp);
229  vector signed short vb0, vb1, vb2, vb3, vb4, vb5, vb6, vb7, vb8, vb9;
230  vector unsigned char vbA0, av_uninit(vbA1), av_uninit(vbA2), av_uninit(vbA3), av_uninit(vbA4), av_uninit(vbA5), av_uninit(vbA6), av_uninit(vbA7), av_uninit(vbA8), vbA9;
231  vector unsigned char vbB0, av_uninit(vbB1), av_uninit(vbB2), av_uninit(vbB3), av_uninit(vbB4), av_uninit(vbB5), av_uninit(vbB6), av_uninit(vbB7), av_uninit(vbB8), vbB9;
232  vector unsigned char vbT0, vbT1, vbT2, vbT3, vbT4, vbT5, vbT6, vbT7, vbT8, vbT9;
233  vector unsigned char perml0, perml1, perml2, perml3, perml4,
234  perml5, perml6, perml7, perml8, perml9;
235  register int j0 = 0,
236  j1 = stride,
237  j2 = 2 * stride,
238  j3 = 3 * stride,
239  j4 = 4 * stride,
240  j5 = 5 * stride,
241  j6 = 6 * stride,
242  j7 = 7 * stride,
243  j8 = 8 * stride,
244  j9 = 9 * stride;
245 
246  vqp = vec_splat(vqp, 0);
247 
248  src2 += stride*3;
249 
250 #define LOAD_LINE(i) \
251  perml##i = vec_lvsl(i * stride, src2); \
252  vbA##i = vec_ld(i * stride, src2); \
253  vbB##i = vec_ld(i * stride + 16, src2); \
254  vbT##i = vec_perm(vbA##i, vbB##i, perml##i); \
255  vb##i = \
256  (vector signed short)vec_mergeh((vector unsigned char)zero, \
257  (vector unsigned char)vbT##i)
258 
259 #define LOAD_LINE_ALIGNED(i) \
260  vbT##i = vec_ld(j##i, src2); \
261  vb##i = \
262  (vector signed short)vec_mergeh((vector signed char)zero, \
263  (vector signed char)vbT##i)
264 
265  /* Special-casing the aligned case is worthwhile, as all calls from
266  * the (transposed) horizontable deblocks will be aligned, in addition
267  * to the naturally aligned vertical deblocks. */
268  if (properStride && srcAlign) {
279  } else {
280  LOAD_LINE(0);
281  LOAD_LINE(1);
282  LOAD_LINE(2);
283  LOAD_LINE(3);
284  LOAD_LINE(4);
285  LOAD_LINE(5);
286  LOAD_LINE(6);
287  LOAD_LINE(7);
288  LOAD_LINE(8);
289  LOAD_LINE(9);
290  }
291 #undef LOAD_LINE
292 #undef LOAD_LINE_ALIGNED
293  {
294  const vector unsigned short v_2 = vec_splat_u16(2);
295  const vector unsigned short v_4 = vec_splat_u16(4);
296 
297  const vector signed short v_diff01 = vec_sub(vb0, vb1);
298  const vector unsigned short v_cmp01 =
299  (const vector unsigned short) vec_cmplt(vec_abs(v_diff01), vqp);
300  const vector signed short v_first = vec_sel(vb1, vb0, v_cmp01);
301  const vector signed short v_diff89 = vec_sub(vb8, vb9);
302  const vector unsigned short v_cmp89 =
303  (const vector unsigned short) vec_cmplt(vec_abs(v_diff89), vqp);
304  const vector signed short v_last = vec_sel(vb8, vb9, v_cmp89);
305 
306  const vector signed short temp01 = vec_mladd(v_first, (vector signed short)v_4, vb1);
307  const vector signed short temp02 = vec_add(vb2, vb3);
308  const vector signed short temp03 = vec_add(temp01, (vector signed short)v_4);
309  const vector signed short v_sumsB0 = vec_add(temp02, temp03);
310 
311  const vector signed short temp11 = vec_sub(v_sumsB0, v_first);
312  const vector signed short v_sumsB1 = vec_add(temp11, vb4);
313 
314  const vector signed short temp21 = vec_sub(v_sumsB1, v_first);
315  const vector signed short v_sumsB2 = vec_add(temp21, vb5);
316 
317  const vector signed short temp31 = vec_sub(v_sumsB2, v_first);
318  const vector signed short v_sumsB3 = vec_add(temp31, vb6);
319 
320  const vector signed short temp41 = vec_sub(v_sumsB3, v_first);
321  const vector signed short v_sumsB4 = vec_add(temp41, vb7);
322 
323  const vector signed short temp51 = vec_sub(v_sumsB4, vb1);
324  const vector signed short v_sumsB5 = vec_add(temp51, vb8);
325 
326  const vector signed short temp61 = vec_sub(v_sumsB5, vb2);
327  const vector signed short v_sumsB6 = vec_add(temp61, v_last);
328 
329  const vector signed short temp71 = vec_sub(v_sumsB6, vb3);
330  const vector signed short v_sumsB7 = vec_add(temp71, v_last);
331 
332  const vector signed short temp81 = vec_sub(v_sumsB7, vb4);
333  const vector signed short v_sumsB8 = vec_add(temp81, v_last);
334 
335  const vector signed short temp91 = vec_sub(v_sumsB8, vb5);
336  const vector signed short v_sumsB9 = vec_add(temp91, v_last);
337 
338  #define COMPUTE_VR(i, j, k) \
339  const vector signed short temps1##i = \
340  vec_add(v_sumsB##i, v_sumsB##k); \
341  const vector signed short temps2##i = \
342  vec_mladd(vb##j, (vector signed short)v_2, temps1##i); \
343  const vector signed short vr##j = vec_sra(temps2##i, v_4)
344 
345  COMPUTE_VR(0, 1, 2);
346  COMPUTE_VR(1, 2, 3);
347  COMPUTE_VR(2, 3, 4);
348  COMPUTE_VR(3, 4, 5);
349  COMPUTE_VR(4, 5, 6);
350  COMPUTE_VR(5, 6, 7);
351  COMPUTE_VR(6, 7, 8);
352  COMPUTE_VR(7, 8, 9);
353 
354  const vector signed char neg1 = vec_splat_s8(-1);
355  const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
356  0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
357 
358 #define PACK_AND_STORE(i) \
359 { const vector unsigned char perms##i = \
360  vec_lvsr(i * stride, src2); \
361  const vector unsigned char vf##i = \
362  vec_packsu(vr##i, (vector signed short)zero); \
363  const vector unsigned char vg##i = \
364  vec_perm(vf##i, vbT##i, permHH); \
365  const vector unsigned char mask##i = \
366  vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
367  const vector unsigned char vg2##i = \
368  vec_perm(vg##i, vg##i, perms##i); \
369  const vector unsigned char svA##i = \
370  vec_sel(vbA##i, vg2##i, mask##i); \
371  const vector unsigned char svB##i = \
372  vec_sel(vg2##i, vbB##i, mask##i); \
373  vec_st(svA##i, i * stride, src2); \
374  vec_st(svB##i, i * stride + 16, src2);}
375 
376 #define PACK_AND_STORE_ALIGNED(i) \
377 { const vector unsigned char vf##i = \
378  vec_packsu(vr##i, (vector signed short)zero); \
379  const vector unsigned char vg##i = \
380  vec_perm(vf##i, vbT##i, permHH); \
381  vec_st(vg##i, i * stride, src2);}
382 
383  /* Special-casing the aligned case is worthwhile, as all calls from
384  * the (transposed) horizontable deblocks will be aligned, in addition
385  * to the naturally aligned vertical deblocks. */
386  if (properStride && srcAlign) {
395  } else {
396  PACK_AND_STORE(1)
397  PACK_AND_STORE(2)
398  PACK_AND_STORE(3)
399  PACK_AND_STORE(4)
400  PACK_AND_STORE(5)
401  PACK_AND_STORE(6)
402  PACK_AND_STORE(7)
403  PACK_AND_STORE(8)
404  }
405  #undef PACK_AND_STORE
406  #undef PACK_AND_STORE_ALIGNED
407  }
408 }
409 
410 
411 
412 static inline void doVertDefFilter_altivec(uint8_t src[], int stride, PPContext *c) {
413  /*
414  this code makes no assumption on src or stride.
415  One could remove the recomputation of the perm
416  vector by assuming (stride % 16) == 0, unfortunately
417  this is not always true. Quite a lot of load/stores
418  can be removed by assuming proper alignment of
419  src & stride :-(
420  */
421  uint8_t *src2 = src + stride*3;
422  const vector signed int zero = vec_splat_s32(0);
423  DECLARE_ALIGNED(16, short, qp)[8] = {8*c->QP};
424  vector signed short vqp = vec_splat(
425  (vector signed short)vec_ld(0, qp), 0);
426 
427 #define LOAD_LINE(i) \
428  const vector unsigned char perm##i = \
429  vec_lvsl(i * stride, src2); \
430  const vector unsigned char vbA##i = \
431  vec_ld(i * stride, src2); \
432  const vector unsigned char vbB##i = \
433  vec_ld(i * stride + 16, src2); \
434  const vector unsigned char vbT##i = \
435  vec_perm(vbA##i, vbB##i, perm##i); \
436  const vector signed short vb##i = \
437  (vector signed short)vec_mergeh((vector unsigned char)zero, \
438  (vector unsigned char)vbT##i)
439 
440  LOAD_LINE(1);
441  LOAD_LINE(2);
442  LOAD_LINE(3);
443  LOAD_LINE(4);
444  LOAD_LINE(5);
445  LOAD_LINE(6);
446  LOAD_LINE(7);
447  LOAD_LINE(8);
448 #undef LOAD_LINE
449 
450  const vector signed short v_1 = vec_splat_s16(1);
451  const vector signed short v_2 = vec_splat_s16(2);
452  const vector signed short v_5 = vec_splat_s16(5);
453  const vector signed short v_32 = vec_sl(v_1,
454  (vector unsigned short)v_5);
455  /* middle energy */
456  const vector signed short l3minusl6 = vec_sub(vb3, vb6);
457  const vector signed short l5minusl4 = vec_sub(vb5, vb4);
458  const vector signed short twotimes_l3minusl6 = vec_mladd(v_2, l3minusl6, (vector signed short)zero);
459  const vector signed short mE = vec_mladd(v_5, l5minusl4, twotimes_l3minusl6);
460  const vector signed short absmE = vec_abs(mE);
461  /* left & right energy */
462  const vector signed short l1minusl4 = vec_sub(vb1, vb4);
463  const vector signed short l3minusl2 = vec_sub(vb3, vb2);
464  const vector signed short l5minusl8 = vec_sub(vb5, vb8);
465  const vector signed short l7minusl6 = vec_sub(vb7, vb6);
466  const vector signed short twotimes_l1minusl4 = vec_mladd(v_2, l1minusl4, (vector signed short)zero);
467  const vector signed short twotimes_l5minusl8 = vec_mladd(v_2, l5minusl8, (vector signed short)zero);
468  const vector signed short lE = vec_mladd(v_5, l3minusl2, twotimes_l1minusl4);
469  const vector signed short rE = vec_mladd(v_5, l7minusl6, twotimes_l5minusl8);
470  /* d */
471  const vector signed short ddiff = vec_sub(absmE,
472  vec_min(vec_abs(lE),
473  vec_abs(rE)));
474  const vector signed short ddiffclamp = vec_max(ddiff, (vector signed short)zero);
475  const vector signed short dtimes64 = vec_mladd(v_5, ddiffclamp, v_32);
476  const vector signed short d = vec_sra(dtimes64, vec_splat_u16(6));
477  const vector signed short minusd = vec_sub((vector signed short)zero, d);
478  const vector signed short finald = vec_sel(minusd,
479  d,
480  vec_cmpgt(vec_sub((vector signed short)zero, mE),
481  (vector signed short)zero));
482  /* q */
483  const vector signed short qtimes2 = vec_sub(vb4, vb5);
484  /* for a shift right to behave like /2, we need to add one
485  to all negative integer */
486  const vector signed short rounddown = vec_sel((vector signed short)zero,
487  v_1,
488  vec_cmplt(qtimes2, (vector signed short)zero));
489  const vector signed short q = vec_sra(vec_add(qtimes2, rounddown), vec_splat_u16(1));
490  /* clamp */
491  const vector signed short dclamp_P1 = vec_max((vector signed short)zero, finald);
492  const vector signed short dclamp_P = vec_min(dclamp_P1, q);
493  const vector signed short dclamp_N1 = vec_min((vector signed short)zero, finald);
494  const vector signed short dclamp_N = vec_max(dclamp_N1, q);
495 
496  const vector signed short dclampedfinal = vec_sel(dclamp_N,
497  dclamp_P,
498  vec_cmpgt(q, (vector signed short)zero));
499  const vector signed short dornotd = vec_sel((vector signed short)zero,
500  dclampedfinal,
501  vec_cmplt(absmE, vqp));
502  /* add/subtract to l4 and l5 */
503  const vector signed short vb4minusd = vec_sub(vb4, dornotd);
504  const vector signed short vb5plusd = vec_add(vb5, dornotd);
505  /* finally, stores */
506  const vector unsigned char st4 = vec_packsu(vb4minusd, (vector signed short)zero);
507  const vector unsigned char st5 = vec_packsu(vb5plusd, (vector signed short)zero);
508 
509  const vector signed char neg1 = vec_splat_s8(-1);
510  const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
511  0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
512 
513 #define STORE(i) \
514 { const vector unsigned char perms##i = \
515  vec_lvsr(i * stride, src2); \
516  const vector unsigned char vg##i = \
517  vec_perm(st##i, vbT##i, permHH); \
518  const vector unsigned char mask##i = \
519  vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
520  const vector unsigned char vg2##i = \
521  vec_perm(vg##i, vg##i, perms##i); \
522  const vector unsigned char svA##i = \
523  vec_sel(vbA##i, vg2##i, mask##i); \
524  const vector unsigned char svB##i = \
525  vec_sel(vg2##i, vbB##i, mask##i); \
526  vec_st(svA##i, i * stride, src2); \
527  vec_st(svB##i, i * stride + 16, src2);}
528 
529  STORE(4)
530  STORE(5)
531 }
532 
533 static inline void dering_altivec(uint8_t src[], int stride, PPContext *c) {
534  const vector signed int vsint32_8 = vec_splat_s32(8);
535  const vector unsigned int vuint32_4 = vec_splat_u32(4);
536  const vector signed char neg1 = vec_splat_s8(-1);
537 
538  const vector unsigned char permA1 = (vector unsigned char)
539  {0x00, 0x01, 0x02, 0x10, 0x11, 0x12, 0x1F, 0x1F,
540  0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F};
541  const vector unsigned char permA2 = (vector unsigned char)
542  {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x10, 0x11,
543  0x12, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F};
544  const vector unsigned char permA1inc = (vector unsigned char)
545  {0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00,
546  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
547  const vector unsigned char permA2inc = (vector unsigned char)
548  {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01,
549  0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
550  const vector unsigned char magic = (vector unsigned char)
551  {0x01, 0x02, 0x01, 0x02, 0x04, 0x02, 0x01, 0x02,
552  0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
553  const vector unsigned char extractPerm = (vector unsigned char)
554  {0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01,
555  0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01};
556  const vector unsigned char extractPermInc = (vector unsigned char)
557  {0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
558  0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01};
559  const vector unsigned char identity = vec_lvsl(0,(unsigned char *)0);
560  const vector unsigned char tenRight = (vector unsigned char)
561  {0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
562  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
563  const vector unsigned char eightLeft = (vector unsigned char)
564  {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
565  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08};
566 
567  /*
568  this code makes no assumption on src or stride.
569  One could remove the recomputation of the perm
570  vector by assuming (stride % 16) == 0, unfortunately
571  this is not always true. Quite a lot of load/stores
572  can be removed by assuming proper alignment of
573  src & stride :-(
574  */
575  uint8_t *srcCopy = src;
576  DECLARE_ALIGNED(16, uint8_t, dt)[16] = { deringThreshold };
577  const vector signed int zero = vec_splat_s32(0);
578  vector unsigned char v_dt = vec_splat(vec_ld(0, dt), 0);
579 
580 #define LOAD_LINE(i) \
581  const vector unsigned char perm##i = \
582  vec_lvsl(i * stride, srcCopy); \
583  vector unsigned char sA##i = vec_ld(i * stride, srcCopy); \
584  vector unsigned char sB##i = vec_ld(i * stride + 16, srcCopy); \
585  vector unsigned char src##i = vec_perm(sA##i, sB##i, perm##i)
586 
587  LOAD_LINE(0);
588  LOAD_LINE(1);
589  LOAD_LINE(2);
590  LOAD_LINE(3);
591  LOAD_LINE(4);
592  LOAD_LINE(5);
593  LOAD_LINE(6);
594  LOAD_LINE(7);
595  LOAD_LINE(8);
596  LOAD_LINE(9);
597 #undef LOAD_LINE
598 
599  vector unsigned char v_avg;
600  DECLARE_ALIGNED(16, signed int, S)[8];
601  DECLARE_ALIGNED(16, int, tQP2)[4] = { c->QP/2 + 1 };
602  vector signed int vQP2 = vec_ld(0, tQP2);
603  vQP2 = vec_splat(vQP2, 0);
604 
605  {
606  const vector unsigned char trunc_perm = (vector unsigned char)
607  {0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
608  0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18};
609  const vector unsigned char trunc_src12 = vec_perm(src1, src2, trunc_perm);
610  const vector unsigned char trunc_src34 = vec_perm(src3, src4, trunc_perm);
611  const vector unsigned char trunc_src56 = vec_perm(src5, src6, trunc_perm);
612  const vector unsigned char trunc_src78 = vec_perm(src7, src8, trunc_perm);
613 
614 #define EXTRACT(op) do { \
615  const vector unsigned char s_1 = vec_##op(trunc_src12, trunc_src34); \
616  const vector unsigned char s_2 = vec_##op(trunc_src56, trunc_src78); \
617  const vector unsigned char s_6 = vec_##op(s_1, s_2); \
618  const vector unsigned char s_8h = vec_mergeh(s_6, s_6); \
619  const vector unsigned char s_8l = vec_mergel(s_6, s_6); \
620  const vector unsigned char s_9 = vec_##op(s_8h, s_8l); \
621  const vector unsigned char s_9h = vec_mergeh(s_9, s_9); \
622  const vector unsigned char s_9l = vec_mergel(s_9, s_9); \
623  const vector unsigned char s_10 = vec_##op(s_9h, s_9l); \
624  const vector unsigned char s_10h = vec_mergeh(s_10, s_10); \
625  const vector unsigned char s_10l = vec_mergel(s_10, s_10); \
626  const vector unsigned char s_11 = vec_##op(s_10h, s_10l); \
627  const vector unsigned char s_11h = vec_mergeh(s_11, s_11); \
628  const vector unsigned char s_11l = vec_mergel(s_11, s_11); \
629  v_##op = vec_##op(s_11h, s_11l); \
630 } while (0)
631 
632  vector unsigned char v_min;
633  vector unsigned char v_max;
634  EXTRACT(min);
635  EXTRACT(max);
636 #undef EXTRACT
637 
638  if (vec_all_lt(vec_sub(v_max, v_min), v_dt))
639  return;
640 
641  v_avg = vec_avg(v_min, v_max);
642  }
643 
644  {
645  const vector unsigned short mask1 = (vector unsigned short)
646  {0x0001, 0x0002, 0x0004, 0x0008,
647  0x0010, 0x0020, 0x0040, 0x0080};
648  const vector unsigned short mask2 = (vector unsigned short)
649  {0x0100, 0x0200, 0x0000, 0x0000,
650  0x0000, 0x0000, 0x0000, 0x0000};
651 
652  const vector unsigned int vuint32_16 = vec_sl(vec_splat_u32(1), vec_splat_u32(4));
653  const vector unsigned int vuint32_1 = vec_splat_u32(1);
654 
655  vector signed int sumA2;
656  vector signed int sumB2;
657  vector signed int sum0, sum1, sum2, sum3, sum4;
658  vector signed int sum5, sum6, sum7, sum8, sum9;
659 
660 #define COMPARE(i) \
661  do { \
662  const vector unsigned char cmp = \
663  (vector unsigned char)vec_cmpgt(src##i, v_avg); \
664  const vector unsigned short cmpHi = \
665  (vector unsigned short)vec_mergeh(cmp, cmp); \
666  const vector unsigned short cmpLi = \
667  (vector unsigned short)vec_mergel(cmp, cmp); \
668  const vector signed short cmpHf = \
669  (vector signed short)vec_and(cmpHi, mask1); \
670  const vector signed short cmpLf = \
671  (vector signed short)vec_and(cmpLi, mask2); \
672  const vector signed int sump = vec_sum4s(cmpHf, zero); \
673  const vector signed int sumq = vec_sum4s(cmpLf, sump); \
674  sum##i = vec_sums(sumq, zero); \
675  } while (0)
676 
677  COMPARE(0);
678  COMPARE(1);
679  COMPARE(2);
680  COMPARE(3);
681  COMPARE(4);
682  COMPARE(5);
683  COMPARE(6);
684  COMPARE(7);
685  COMPARE(8);
686  COMPARE(9);
687 #undef COMPARE
688 
689  {
690  const vector signed int sump02 = vec_mergel(sum0, sum2);
691  const vector signed int sump13 = vec_mergel(sum1, sum3);
692  const vector signed int sumA = vec_mergel(sump02, sump13);
693 
694  const vector signed int sump46 = vec_mergel(sum4, sum6);
695  const vector signed int sump57 = vec_mergel(sum5, sum7);
696  const vector signed int sumB = vec_mergel(sump46, sump57);
697 
698  const vector signed int sump8A = vec_mergel(sum8, zero);
699  const vector signed int sump9B = vec_mergel(sum9, zero);
700  const vector signed int sumC = vec_mergel(sump8A, sump9B);
701 
702  const vector signed int tA = vec_sl(vec_nor(zero, sumA), vuint32_16);
703  const vector signed int tB = vec_sl(vec_nor(zero, sumB), vuint32_16);
704  const vector signed int tC = vec_sl(vec_nor(zero, sumC), vuint32_16);
705  const vector signed int t2A = vec_or(sumA, tA);
706  const vector signed int t2B = vec_or(sumB, tB);
707  const vector signed int t2C = vec_or(sumC, tC);
708  const vector signed int t3A = vec_and(vec_sra(t2A, vuint32_1),
709  vec_sl(t2A, vuint32_1));
710  const vector signed int t3B = vec_and(vec_sra(t2B, vuint32_1),
711  vec_sl(t2B, vuint32_1));
712  const vector signed int t3C = vec_and(vec_sra(t2C, vuint32_1),
713  vec_sl(t2C, vuint32_1));
714  const vector signed int yA = vec_and(t2A, t3A);
715  const vector signed int yB = vec_and(t2B, t3B);
716  const vector signed int yC = vec_and(t2C, t3C);
717 
718  const vector unsigned char strangeperm1 = vec_lvsl(4, (unsigned char*)0);
719  const vector unsigned char strangeperm2 = vec_lvsl(8, (unsigned char*)0);
720  const vector signed int sumAd4 = vec_perm(yA, yB, strangeperm1);
721  const vector signed int sumAd8 = vec_perm(yA, yB, strangeperm2);
722  const vector signed int sumBd4 = vec_perm(yB, yC, strangeperm1);
723  const vector signed int sumBd8 = vec_perm(yB, yC, strangeperm2);
724  const vector signed int sumAp = vec_and(yA,
725  vec_and(sumAd4,sumAd8));
726  const vector signed int sumBp = vec_and(yB,
727  vec_and(sumBd4,sumBd8));
728  sumA2 = vec_or(sumAp,
729  vec_sra(sumAp,
730  vuint32_16));
731  sumB2 = vec_or(sumBp,
732  vec_sra(sumBp,
733  vuint32_16));
734  }
735  vec_st(sumA2, 0, S);
736  vec_st(sumB2, 16, S);
737  }
738 
739  /* I'm not sure the following is actually faster
740  than straight, unvectorized C code :-( */
741 
742 #define F_INIT() \
743  vector unsigned char tenRightM = tenRight; \
744  vector unsigned char permA1M = permA1; \
745  vector unsigned char permA2M = permA2; \
746  vector unsigned char extractPermM = extractPerm
747 
748 #define F2(i, j, k, l) \
749  if (S[i] & (1 << (l+1))) { \
750  const vector unsigned char a_A = vec_perm(src##i, src##j, permA1M); \
751  const vector unsigned char a_B = vec_perm(a_A, src##k, permA2M); \
752  const vector signed int a_sump = \
753  (vector signed int)vec_msum(a_B, magic, (vector unsigned int)zero);\
754  vector signed int F = vec_sr(vec_sums(a_sump, vsint32_8), vuint32_4); \
755  const vector signed int p = \
756  (vector signed int)vec_perm(src##j, (vector unsigned char)zero, \
757  extractPermM); \
758  const vector signed int sum = vec_add(p, vQP2); \
759  const vector signed int diff = vec_sub(p, vQP2); \
760  vector signed int newpm; \
761  vector unsigned char newpm2, mask; \
762  F = vec_splat(F, 3); \
763  if (vec_all_lt(sum, F)) \
764  newpm = sum; \
765  else if (vec_all_gt(diff, F)) \
766  newpm = diff; \
767  else newpm = F; \
768  newpm2 = vec_splat((vector unsigned char)newpm, 15); \
769  mask = vec_add(identity, tenRightM); \
770  src##j = vec_perm(src##j, newpm2, mask); \
771  } \
772  permA1M = vec_add(permA1M, permA1inc); \
773  permA2M = vec_add(permA2M, permA2inc); \
774  tenRightM = vec_sro(tenRightM, eightLeft); \
775  extractPermM = vec_add(extractPermM, extractPermInc)
776 
777 #define ITER(i, j, k) do { \
778  F_INIT(); \
779  F2(i, j, k, 0); \
780  F2(i, j, k, 1); \
781  F2(i, j, k, 2); \
782  F2(i, j, k, 3); \
783  F2(i, j, k, 4); \
784  F2(i, j, k, 5); \
785  F2(i, j, k, 6); \
786  F2(i, j, k, 7); \
787 } while (0)
788 
789  ITER(0, 1, 2);
790  ITER(1, 2, 3);
791  ITER(2, 3, 4);
792  ITER(3, 4, 5);
793  ITER(4, 5, 6);
794  ITER(5, 6, 7);
795  ITER(6, 7, 8);
796  ITER(7, 8, 9);
797 
798 #define STORE_LINE(i) do { \
799  const vector unsigned char permST = \
800  vec_lvsr(i * stride, srcCopy); \
801  const vector unsigned char maskST = \
802  vec_perm((vector unsigned char)zero, \
803  (vector unsigned char)neg1, permST); \
804  src##i = vec_perm(src##i ,src##i, permST); \
805  sA##i= vec_sel(sA##i, src##i, maskST); \
806  sB##i= vec_sel(src##i, sB##i, maskST); \
807  vec_st(sA##i, i * stride, srcCopy); \
808  vec_st(sB##i, i * stride + 16, srcCopy); \
809 } while (0)
810 
811  STORE_LINE(1);
812  STORE_LINE(2);
813  STORE_LINE(3);
814  STORE_LINE(4);
815  STORE_LINE(5);
816  STORE_LINE(6);
817  STORE_LINE(7);
818  STORE_LINE(8);
819 
820 #undef STORE_LINE
821 #undef ITER
822 #undef F2
823 }
824 
825 #define doHorizLowPass_altivec(a...) doHorizLowPass_C(a)
826 #define doHorizDefFilter_altivec(a...) doHorizDefFilter_C(a)
827 #define do_a_deblock_altivec(a...) do_a_deblock_C(a)
828 
829 static inline void tempNoiseReducer_altivec(uint8_t *src, int stride,
830  uint8_t *tempBlurred, uint32_t *tempBlurredPast, int *maxNoise)
831 {
832  const vector signed char neg1 = vec_splat_s8(-1);
833  const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
834  0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
835 
836  const vector signed int zero = vec_splat_s32(0);
837  const vector signed short vsint16_1 = vec_splat_s16(1);
838  vector signed int v_dp = zero;
839  vector signed int v_sysdp = zero;
840  int d, sysd, i;
841 
842 #define LOAD_LINE(src, i) \
843  register int j##src##i = i * stride; \
844  vector unsigned char perm##src##i = vec_lvsl(j##src##i, src); \
845  const vector unsigned char v_##src##A1##i = vec_ld(j##src##i, src); \
846  const vector unsigned char v_##src##A2##i = vec_ld(j##src##i + 16, src); \
847  const vector unsigned char v_##src##A##i = \
848  vec_perm(v_##src##A1##i, v_##src##A2##i, perm##src##i); \
849  vector signed short v_##src##Ass##i = \
850  (vector signed short)vec_mergeh((vector signed char)zero, \
851  (vector signed char)v_##src##A##i)
852 
853  LOAD_LINE(src, 0);
854  LOAD_LINE(src, 1);
855  LOAD_LINE(src, 2);
856  LOAD_LINE(src, 3);
857  LOAD_LINE(src, 4);
858  LOAD_LINE(src, 5);
859  LOAD_LINE(src, 6);
860  LOAD_LINE(src, 7);
861 
862  LOAD_LINE(tempBlurred, 0);
863  LOAD_LINE(tempBlurred, 1);
864  LOAD_LINE(tempBlurred, 2);
865  LOAD_LINE(tempBlurred, 3);
866  LOAD_LINE(tempBlurred, 4);
867  LOAD_LINE(tempBlurred, 5);
868  LOAD_LINE(tempBlurred, 6);
869  LOAD_LINE(tempBlurred, 7);
870 #undef LOAD_LINE
871 
872 #define ACCUMULATE_DIFFS(i) do { \
873  vector signed short v_d = vec_sub(v_tempBlurredAss##i, \
874  v_srcAss##i); \
875  v_dp = vec_msums(v_d, v_d, v_dp); \
876  v_sysdp = vec_msums(v_d, vsint16_1, v_sysdp); \
877  } while (0)
878 
879  ACCUMULATE_DIFFS(0);
880  ACCUMULATE_DIFFS(1);
881  ACCUMULATE_DIFFS(2);
882  ACCUMULATE_DIFFS(3);
883  ACCUMULATE_DIFFS(4);
884  ACCUMULATE_DIFFS(5);
885  ACCUMULATE_DIFFS(6);
886  ACCUMULATE_DIFFS(7);
887 #undef ACCUMULATE_DIFFS
888 
889  tempBlurredPast[127]= maxNoise[0];
890  tempBlurredPast[128]= maxNoise[1];
891  tempBlurredPast[129]= maxNoise[2];
892 
893  v_dp = vec_sums(v_dp, zero);
894  v_sysdp = vec_sums(v_sysdp, zero);
895 
896  v_dp = vec_splat(v_dp, 3);
897  v_sysdp = vec_splat(v_sysdp, 3);
898 
899  vec_ste(v_dp, 0, &d);
900  vec_ste(v_sysdp, 0, &sysd);
901 
902  i = d;
903  d = (4*d
904  +(*(tempBlurredPast-256))
905  +(*(tempBlurredPast-1))+ (*(tempBlurredPast+1))
906  +(*(tempBlurredPast+256))
907  +4)>>3;
908 
909  *tempBlurredPast=i;
910 
911  if (d > maxNoise[1]) {
912  if (d < maxNoise[2]) {
913 #define OP(i) v_tempBlurredAss##i = vec_avg(v_tempBlurredAss##i, v_srcAss##i);
914 
915  OP(0);
916  OP(1);
917  OP(2);
918  OP(3);
919  OP(4);
920  OP(5);
921  OP(6);
922  OP(7);
923 #undef OP
924  } else {
925 #define OP(i) v_tempBlurredAss##i = v_srcAss##i;
926 
927  OP(0);
928  OP(1);
929  OP(2);
930  OP(3);
931  OP(4);
932  OP(5);
933  OP(6);
934  OP(7);
935 #undef OP
936  }
937  } else {
938  if (d < maxNoise[0]) {
939  const vector signed short vsint16_7 = vec_splat_s16(7);
940  const vector signed short vsint16_4 = vec_splat_s16(4);
941  const vector unsigned short vuint16_3 = vec_splat_u16(3);
942 
943 #define OP(i) do { \
944  const vector signed short v_temp = \
945  vec_mladd(v_tempBlurredAss##i, vsint16_7, v_srcAss##i); \
946  const vector signed short v_temp2 = vec_add(v_temp, vsint16_4); \
947  v_tempBlurredAss##i = vec_sr(v_temp2, vuint16_3); \
948  } while (0)
949 
950  OP(0);
951  OP(1);
952  OP(2);
953  OP(3);
954  OP(4);
955  OP(5);
956  OP(6);
957  OP(7);
958 #undef OP
959  } else {
960  const vector signed short vsint16_3 = vec_splat_s16(3);
961  const vector signed short vsint16_2 = vec_splat_s16(2);
962 
963 #define OP(i) do { \
964  const vector signed short v_temp = \
965  vec_mladd(v_tempBlurredAss##i, vsint16_3, v_srcAss##i); \
966  const vector signed short v_temp2 = vec_add(v_temp, vsint16_2); \
967  v_tempBlurredAss##i = \
968  vec_sr(v_temp2, (vector unsigned short)vsint16_2); \
969  } while (0)
970 
971  OP(0);
972  OP(1);
973  OP(2);
974  OP(3);
975  OP(4);
976  OP(5);
977  OP(6);
978  OP(7);
979 #undef OP
980  }
981  }
982 
983 #define PACK_AND_STORE(src, i) do { \
984  const vector unsigned char perms = vec_lvsr(i * stride, src); \
985  const vector unsigned char vf = \
986  vec_packsu(v_tempBlurredAss##1, (vector signed short)zero); \
987  const vector unsigned char vg = vec_perm(vf, v_##src##A##i, permHH); \
988  const vector unsigned char mask = \
989  vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms); \
990  const vector unsigned char vg2 = vec_perm(vg, vg, perms); \
991  const vector unsigned char svA = vec_sel(v_##src##A1##i, vg2, mask); \
992  const vector unsigned char svB = vec_sel(vg2, v_##src##A2##i, mask); \
993  vec_st(svA, i * stride, src); \
994  vec_st(svB, i * stride + 16, src); \
995 } while (0)
996 
997  PACK_AND_STORE(src, 0);
998  PACK_AND_STORE(src, 1);
999  PACK_AND_STORE(src, 2);
1000  PACK_AND_STORE(src, 3);
1001  PACK_AND_STORE(src, 4);
1002  PACK_AND_STORE(src, 5);
1003  PACK_AND_STORE(src, 6);
1004  PACK_AND_STORE(src, 7);
1005  PACK_AND_STORE(tempBlurred, 0);
1006  PACK_AND_STORE(tempBlurred, 1);
1007  PACK_AND_STORE(tempBlurred, 2);
1008  PACK_AND_STORE(tempBlurred, 3);
1009  PACK_AND_STORE(tempBlurred, 4);
1010  PACK_AND_STORE(tempBlurred, 5);
1011  PACK_AND_STORE(tempBlurred, 6);
1012  PACK_AND_STORE(tempBlurred, 7);
1013 #undef PACK_AND_STORE
1014 }
1015 
1016 static inline void transpose_16x8_char_toPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {
1017  const vector unsigned char zero = vec_splat_u8(0);
1018 
1019 #define LOAD_DOUBLE_LINE(i, j) \
1020  vector unsigned char perm1##i = vec_lvsl(i * stride, src); \
1021  vector unsigned char perm2##i = vec_lvsl(j * stride, src); \
1022  vector unsigned char srcA##i = vec_ld(i * stride, src); \
1023  vector unsigned char srcB##i = vec_ld(i * stride + 16, src); \
1024  vector unsigned char srcC##i = vec_ld(j * stride, src); \
1025  vector unsigned char srcD##i = vec_ld(j * stride+ 16, src); \
1026  vector unsigned char src##i = vec_perm(srcA##i, srcB##i, perm1##i); \
1027  vector unsigned char src##j = vec_perm(srcC##i, srcD##i, perm2##i)
1028 
1029  LOAD_DOUBLE_LINE(0, 1);
1030  LOAD_DOUBLE_LINE(2, 3);
1031  LOAD_DOUBLE_LINE(4, 5);
1032  LOAD_DOUBLE_LINE(6, 7);
1033 #undef LOAD_DOUBLE_LINE
1034 
1035  vector unsigned char tempA = vec_mergeh(src0, zero);
1036  vector unsigned char tempB = vec_mergel(src0, zero);
1037  vector unsigned char tempC = vec_mergeh(src1, zero);
1038  vector unsigned char tempD = vec_mergel(src1, zero);
1039  vector unsigned char tempE = vec_mergeh(src2, zero);
1040  vector unsigned char tempF = vec_mergel(src2, zero);
1041  vector unsigned char tempG = vec_mergeh(src3, zero);
1042  vector unsigned char tempH = vec_mergel(src3, zero);
1043  vector unsigned char tempI = vec_mergeh(src4, zero);
1044  vector unsigned char tempJ = vec_mergel(src4, zero);
1045  vector unsigned char tempK = vec_mergeh(src5, zero);
1046  vector unsigned char tempL = vec_mergel(src5, zero);
1047  vector unsigned char tempM = vec_mergeh(src6, zero);
1048  vector unsigned char tempN = vec_mergel(src6, zero);
1049  vector unsigned char tempO = vec_mergeh(src7, zero);
1050  vector unsigned char tempP = vec_mergel(src7, zero);
1051 
1052  vector unsigned char temp0 = vec_mergeh(tempA, tempI);
1053  vector unsigned char temp1 = vec_mergel(tempA, tempI);
1054  vector unsigned char temp2 = vec_mergeh(tempB, tempJ);
1055  vector unsigned char temp3 = vec_mergel(tempB, tempJ);
1056  vector unsigned char temp4 = vec_mergeh(tempC, tempK);
1057  vector unsigned char temp5 = vec_mergel(tempC, tempK);
1058  vector unsigned char temp6 = vec_mergeh(tempD, tempL);
1059  vector unsigned char temp7 = vec_mergel(tempD, tempL);
1060  vector unsigned char temp8 = vec_mergeh(tempE, tempM);
1061  vector unsigned char temp9 = vec_mergel(tempE, tempM);
1062  vector unsigned char temp10 = vec_mergeh(tempF, tempN);
1063  vector unsigned char temp11 = vec_mergel(tempF, tempN);
1064  vector unsigned char temp12 = vec_mergeh(tempG, tempO);
1065  vector unsigned char temp13 = vec_mergel(tempG, tempO);
1066  vector unsigned char temp14 = vec_mergeh(tempH, tempP);
1067  vector unsigned char temp15 = vec_mergel(tempH, tempP);
1068 
1069  tempA = vec_mergeh(temp0, temp8);
1070  tempB = vec_mergel(temp0, temp8);
1071  tempC = vec_mergeh(temp1, temp9);
1072  tempD = vec_mergel(temp1, temp9);
1073  tempE = vec_mergeh(temp2, temp10);
1074  tempF = vec_mergel(temp2, temp10);
1075  tempG = vec_mergeh(temp3, temp11);
1076  tempH = vec_mergel(temp3, temp11);
1077  tempI = vec_mergeh(temp4, temp12);
1078  tempJ = vec_mergel(temp4, temp12);
1079  tempK = vec_mergeh(temp5, temp13);
1080  tempL = vec_mergel(temp5, temp13);
1081  tempM = vec_mergeh(temp6, temp14);
1082  tempN = vec_mergel(temp6, temp14);
1083  tempO = vec_mergeh(temp7, temp15);
1084  tempP = vec_mergel(temp7, temp15);
1085 
1086  temp0 = vec_mergeh(tempA, tempI);
1087  temp1 = vec_mergel(tempA, tempI);
1088  temp2 = vec_mergeh(tempB, tempJ);
1089  temp3 = vec_mergel(tempB, tempJ);
1090  temp4 = vec_mergeh(tempC, tempK);
1091  temp5 = vec_mergel(tempC, tempK);
1092  temp6 = vec_mergeh(tempD, tempL);
1093  temp7 = vec_mergel(tempD, tempL);
1094  temp8 = vec_mergeh(tempE, tempM);
1095  temp9 = vec_mergel(tempE, tempM);
1096  temp10 = vec_mergeh(tempF, tempN);
1097  temp11 = vec_mergel(tempF, tempN);
1098  temp12 = vec_mergeh(tempG, tempO);
1099  temp13 = vec_mergel(tempG, tempO);
1100  temp14 = vec_mergeh(tempH, tempP);
1101  temp15 = vec_mergel(tempH, tempP);
1102 
1103  vec_st(temp0, 0, dst);
1104  vec_st(temp1, 16, dst);
1105  vec_st(temp2, 32, dst);
1106  vec_st(temp3, 48, dst);
1107  vec_st(temp4, 64, dst);
1108  vec_st(temp5, 80, dst);
1109  vec_st(temp6, 96, dst);
1110  vec_st(temp7, 112, dst);
1111  vec_st(temp8, 128, dst);
1112  vec_st(temp9, 144, dst);
1113  vec_st(temp10, 160, dst);
1114  vec_st(temp11, 176, dst);
1115  vec_st(temp12, 192, dst);
1116  vec_st(temp13, 208, dst);
1117  vec_st(temp14, 224, dst);
1118  vec_st(temp15, 240, dst);
1119 }
1120 
1121 static inline void transpose_8x16_char_fromPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {
1122  const vector unsigned char zero = vec_splat_u8(0);
1123  const vector signed char neg1 = vec_splat_s8(-1);
1124 
1125 #define LOAD_DOUBLE_LINE(i, j) \
1126  vector unsigned char src##i = vec_ld(i * 16, src); \
1127  vector unsigned char src##j = vec_ld(j * 16, src)
1128 
1129  LOAD_DOUBLE_LINE(0, 1);
1130  LOAD_DOUBLE_LINE(2, 3);
1131  LOAD_DOUBLE_LINE(4, 5);
1132  LOAD_DOUBLE_LINE(6, 7);
1133  LOAD_DOUBLE_LINE(8, 9);
1134  LOAD_DOUBLE_LINE(10, 11);
1135  LOAD_DOUBLE_LINE(12, 13);
1136  LOAD_DOUBLE_LINE(14, 15);
1137 #undef LOAD_DOUBLE_LINE
1138 
1139  vector unsigned char tempA = vec_mergeh(src0, src8);
1140  vector unsigned char tempB;
1141  vector unsigned char tempC = vec_mergeh(src1, src9);
1142  vector unsigned char tempD;
1143  vector unsigned char tempE = vec_mergeh(src2, src10);
1144  vector unsigned char tempG = vec_mergeh(src3, src11);
1145  vector unsigned char tempI = vec_mergeh(src4, src12);
1146  vector unsigned char tempJ;
1147  vector unsigned char tempK = vec_mergeh(src5, src13);
1148  vector unsigned char tempL;
1149  vector unsigned char tempM = vec_mergeh(src6, src14);
1150  vector unsigned char tempO = vec_mergeh(src7, src15);
1151 
1152  vector unsigned char temp0 = vec_mergeh(tempA, tempI);
1153  vector unsigned char temp1 = vec_mergel(tempA, tempI);
1154  vector unsigned char temp2;
1155  vector unsigned char temp3;
1156  vector unsigned char temp4 = vec_mergeh(tempC, tempK);
1157  vector unsigned char temp5 = vec_mergel(tempC, tempK);
1158  vector unsigned char temp6;
1159  vector unsigned char temp7;
1160  vector unsigned char temp8 = vec_mergeh(tempE, tempM);
1161  vector unsigned char temp9 = vec_mergel(tempE, tempM);
1162  vector unsigned char temp12 = vec_mergeh(tempG, tempO);
1163  vector unsigned char temp13 = vec_mergel(tempG, tempO);
1164 
1165  tempA = vec_mergeh(temp0, temp8);
1166  tempB = vec_mergel(temp0, temp8);
1167  tempC = vec_mergeh(temp1, temp9);
1168  tempD = vec_mergel(temp1, temp9);
1169  tempI = vec_mergeh(temp4, temp12);
1170  tempJ = vec_mergel(temp4, temp12);
1171  tempK = vec_mergeh(temp5, temp13);
1172  tempL = vec_mergel(temp5, temp13);
1173 
1174  temp0 = vec_mergeh(tempA, tempI);
1175  temp1 = vec_mergel(tempA, tempI);
1176  temp2 = vec_mergeh(tempB, tempJ);
1177  temp3 = vec_mergel(tempB, tempJ);
1178  temp4 = vec_mergeh(tempC, tempK);
1179  temp5 = vec_mergel(tempC, tempK);
1180  temp6 = vec_mergeh(tempD, tempL);
1181  temp7 = vec_mergel(tempD, tempL);
1182 
1183 
1184 #define STORE_DOUBLE_LINE(i, j) do { \
1185  vector unsigned char dstAi = vec_ld(i * stride, dst); \
1186  vector unsigned char dstBi = vec_ld(i * stride + 16, dst); \
1187  vector unsigned char dstAj = vec_ld(j * stride, dst); \
1188  vector unsigned char dstBj = vec_ld(j * stride+ 16, dst); \
1189  vector unsigned char aligni = vec_lvsr(i * stride, dst); \
1190  vector unsigned char alignj = vec_lvsr(j * stride, dst); \
1191  vector unsigned char maski = \
1192  vec_perm(zero, (vector unsigned char)neg1, aligni); \
1193  vector unsigned char maskj = \
1194  vec_perm(zero, (vector unsigned char)neg1, alignj); \
1195  vector unsigned char dstRi = vec_perm(temp##i, temp##i, aligni); \
1196  vector unsigned char dstRj = vec_perm(temp##j, temp##j, alignj); \
1197  vector unsigned char dstAFi = vec_sel(dstAi, dstRi, maski); \
1198  vector unsigned char dstBFi = vec_sel(dstRi, dstBi, maski); \
1199  vector unsigned char dstAFj = vec_sel(dstAj, dstRj, maskj); \
1200  vector unsigned char dstBFj = vec_sel(dstRj, dstBj, maskj); \
1201  vec_st(dstAFi, i * stride, dst); \
1202  vec_st(dstBFi, i * stride + 16, dst); \
1203  vec_st(dstAFj, j * stride, dst); \
1204  vec_st(dstBFj, j * stride + 16, dst); \
1205 } while (0)
1206 
1207  STORE_DOUBLE_LINE(0,1);
1208  STORE_DOUBLE_LINE(2,3);
1209  STORE_DOUBLE_LINE(4,5);
1210  STORE_DOUBLE_LINE(6,7);
1211 }
#define av_uninit(x)
Definition: attributes.h:154
uint8_t
Convenience header that includes libavutil's core.
#define max(a, b)
Definition: cuda_runtime.h:33
#define S(s, c, i)
#define DECLARE_ALIGNED(n, t, v)
Declare a variable that is aligned in memory.
Definition: mem.h:117
int i
Definition: input.c:407
static const uint16_t mask[17]
Definition: lzw.c:38
int stride
Definition: mace.c:144
const char data[16]
Definition: mxf.c:142
#define LOAD_LINE_ALIGNED(i)
static void transpose_8x16_char_fromPackedAlign_altivec(unsigned char *dst, unsigned char *src, int stride)
#define ACCUMULATE_DIFFS(i)
#define LOAD_LINE(i)
#define STORE_DOUBLE_LINE(i, j)
static void doVertDefFilter_altivec(uint8_t src[], int stride, PPContext *c)
static void dering_altivec(uint8_t src[], int stride, PPContext *c)
#define PACK_AND_STORE(i)
#define OP(i)
static void doVertLowPass_altivec(uint8_t *src, int stride, PPContext *c)
#define STORE(i)
#define STORE_LINE(i)
#define ITER(i, j)
static void transpose_16x8_char_toPackedAlign_altivec(unsigned char *dst, unsigned char *src, int stride)
#define LOAD_DOUBLE_LINE(i, j)
#define EXTRACT(op)
static int vertClassify_altivec(uint8_t src[], int stride, PPContext *c)
#define COMPARE(i)
static void tempNoiseReducer_altivec(uint8_t *src, int stride, uint8_t *tempBlurred, uint32_t *tempBlurredPast, int *maxNoise)
#define COMPUTE_VR(i, j, k)
#define PACK_AND_STORE_ALIGNED(i)
#define zero
Definition: regdef.h:64
postprocess context.
#define src1
Definition: h264pred.c:140
#define src0
Definition: h264pred.c:139
#define src
Definition: vp8dsp.c:255
float min
static double c[64]