NAME
xtriangles - Triangles X widget
SYNOPSIS
/usr/games/xtriangles [-geometry [{width}][x{height}][{+-
}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]] [-[no]mono]
[-[no]{reverse|rv}] [-{foreground|fg} {color}] [-
{background|bg} {color}] [-{border|bd} {color}] [-tile
{color}] [-size {int}] [-delay msecs] [-[no]sound] [-
bumpsound {filename}] [-base {int}] [-{font|fn} {fontname}]
[-username {string}]
DESCRIPTION
A sliding tile puzzle. A triangular version of the 15 puz-
zle which was originally made around 1879 (the 14-15 puzzle
of Sam Loyd was made soon after). T. R. Dawson in Original
Puzzles has a similar puzzle with 4 diamond- and 6
triangular-shaped pieces. This is easier to solve than 15
puzzle.
FEATURES
Click "mouse-left" button to move a tile. Clicks on spaces,
or clicks on tiles that are not in line with two spaces,
will not move tiles. Notice, one can move more than one
tile at a time by clicking on the tile farthest from the
spaces but still in line with the spaces.
Click "mouse-right" button, or press "R" or "r" keys, to
randomize the puzzle.
Press "I" or "i" keys to increase the number of tiles.
Press "D" or "d" keys to decrease the number of tiles.
"S" or "s" keys reserved for the auto-solver (not imple-
mented).
Press "U" or "u" keys to undo a move.
Press "G" or "g" keys to get a saved puzzle.
Press "W" or "w" keys to write or save a puzzle.
Press "C" or "c" keys to clear a puzzle.
Press ">" or "." keys to speed up the movement of tiles.
Press "<" or "," keys to slow down the movement of tiles.
Press "@" key to toggle the sound.
Press "Esc" key to hide program.
Press "Q", "q", or "CTRL-C" keys to kill program.
Use the key pad, "R" keys, or arrow keys to move without the
mouse.
Key pad is defined for Triangles as:
7 9 Upper Left, Upper Right
^
4< >6 Left, Right
v
1 3 Lower Left, Lower Right
The title is in the following format (non-motif version):
xtriangles: <size> @ (<Number of moves>/{<Record number
of moves> <username>|"NEVER noaccess"}) - <Comment>
If there is no record of the current puzzle, it displays
"NEVER noaccess".
OPTIONS
-geometry {+|-}X{+|-}Y
This option sets the initial position of the trian-
gles window (resource name "geometry").
-display host:dpy
This option specifies the X server to contact.
-[no]mono
This option allows you to display on a color screen
as if monochrome (resource name "mono").
-[no]{reverse|rv}
This option allows you to see the triangles window
in reverse video (resource name "reverse").
-{foreground|fg} color
This option specifies the foreground of the trian-
gles window (resource name "foreground").
-{background|bg} color
This option specifies the background of the trian-
gles window (resource name "background").
-{border|bd} color
This option specifies the border color of the tiles
in the triangles window (resource name "border-
Color").
-tile color
This option specifies the tile color of the trian-
gles window (resource name "tileColor").
-size <int>
This option allows you to change the number of tri-
angles in a row (resource name "sizeA").
-delay msecs
This option specifies the number of milliseconds it
takes to move a tile or a group of tiles one space
(1-50) (resource name "delay").
-[no]sound
This option specifies if a sliding tile should make
a sound or not (resource name "sound").
-bumpsound filename
This option specifies the file for the bump sound
(resource name "bumpSound").
-base int
This option specifies the base used (default is base
10) (resource name "base").
-{font|fn} ontname
This option specifies the font that will be used
(resource name "font").
-username string
This option specifies the user name for any records
made or else it will get your login name (resource
name "userName").
RECORDS
You must randomize the puzzle before a record is set, other-
wise an assumption of cheating is made if it is solved after
a get.
SAVE FORMAT
The format is not standard. The reason for this is that
this is simple and I do not know what the standard is.
size: 1-16 <number of tiles in a row of the same orien-
tation as the puzzle>
moves: 0-MAXINT <total number of moves>
startingPosition: <array of tile positions where 0 is
the empty space for the UP triangle and -1 is the empty
space for the DOWN triangle>
This is then followed by the moves, starting from 1.
move #: <direction>
Direction is represented as 0 upper right, 1 right, 2 lower
right, 3 lower left, 4 left, and 5 upper left.
REFERENCES
L. E. Horden, Sliding Piece Puzzles (Recreations in
Mathematics Series), Oxford University Press 1986, pp 1,
148, 149.
Jerry Slocum & Jack Botermans, Puzzles Old & New (How to
Make and Solve Them), University of Washington Press, Seat-
tle, 1987, pp 126, 127.
SEE ALSO
X(1), xrubik(6), xskewb(6), xdino(6), xpyraminx(6), xoct(6),
xmball(6), xmlink(6), xpanex(6), xcubes(6), xhexagons(6),
xabacus(6)
COPYRIGHTS
(Reg.) Copyright 1994-2005, David Albert Bagley
BUG REPORTS AND PROGRAM UPDATES
Send bugs (or their reports, or fixes) to the author:
David Albert Bagley, <bagleyd@tux.org>
The latest version is currently at:
ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
ftp://ibiblio.org/pub/Linux/games/strategy