NetworkSender Class Reference

#include <network.h>

Inheritance diagram for NetworkSender:

Waitable

List of all members.


Detailed Description

Network Sender.

Definition at line 152 of file network.h.


Public Member Functions

virtual bool MustWaitToSend ()
virtual bool MustWaitForResult ()
virtual void Send (const byte *buf, size_t bufLen)=0
virtual unsigned int GetSendResult ()=0
virtual bool MustWaitForEof ()
virtual void SendEof ()=0
virtual bool EofSent ()
virtual unsigned int GetMaxWaitObjectCount () const =0
 maximum number of wait objects that this object can return
virtual void GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack)=0
 put wait objects into container
bool Wait (unsigned long milliseconds, CallStack const &callStack)
 wait on this object

Member Function Documentation

virtual void Waitable::GetWaitObjects ( WaitObjectContainer container,
CallStack const &  callStack 
) [pure virtual, inherited]

put wait objects into container

Parameters:
callStack is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));
  • or in an outer GetWaitObjects() method that itself takes a callStack parameter: innerThing.GetWaitObjects(c, CallStack("MyClass::GetWaitObjects at X", &callStack));

Implemented in BufferedTransformation, Redirector, NetworkSource, and NetworkSink.

bool Waitable::Wait ( unsigned long  milliseconds,
CallStack const &  callStack 
) [inherited]

wait on this object

same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container


The documentation for this class was generated from the following file:

Generated on Sat Mar 29 18:49:14 2008 for Crypto++ by  doxygen 1.5.5