Belief

Name

Belief -- Returns the probability of being at a node, given the information set

Synopsis

Belief[profile->BEHAV, node->NODE] =: NUMBER 

Description

Belief returns the probability of being at node, conditional on the player who chooses at node knowing she is in node's information set, assuming all players follow profile. The null value is returned if the belief value is not well-defined, or if node is terminal. It is an error if profile and node are not from the same extensive form game.

See also

ActionValue, InfosetProb, NodeValue, RealizProb.