Inheritance diagram for CEGUI::DirectX9Texture:
Public Member Functions | |
virtual ushort | getWidth (void) const |
Returns the current pixel width of the texture. | |
virtual ushort | getHeight (void) const |
Returns the current pixel height of the texture. | |
virtual void | loadFromFile (const String &filename, const String &resourceGroup) |
Loads the specified image file into the texture. The texture is resized as required to hold the image. | |
virtual void | loadFromMemory (const void *buffPtr, uint buffWidth, uint buffHeight) |
Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image. | |
LPDIRECT3DTEXTURE9 | getD3DTexture (void) const |
Return a pointer to the internal Direct3DTexture9 object. | |
void | setD3DTextureSize (uint size) |
set the size of the internal D3D texture. Previous D3D texture is lost. | |
virtual void | preD3DReset (void) |
Direct3D support method that must be called prior to a Reset call on the Direct3DDevice; this is required so that the GUI renderer can release any unmanaged D3D resources as needed for the device reset to succeed. | |
virtual void | postD3DReset (void) |
Direct3D support method that must be called after a Reset call on the Direct3DDevice; this is required so that the GUI renderer can rebuild any unmanaged D3D resources after the device has been reset. | |
Friends | |
Texture * | DirectX9Renderer::createTexture (void) |
Texture * | DirectX9Renderer::createTexture (const String &filename, const String &resourceGroup) |
Texture * | DirectX9Renderer::createTexture (float size) |
void | DirectX9Renderer::destroyTexture (Texture *texture) |
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Return a pointer to the internal Direct3DTexture9 object.
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Returns the current pixel height of the texture.
Implements CEGUI::Texture. |
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Returns the current pixel width of the texture.
Implements CEGUI::Texture. |
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Loads the specified image file into the texture. The texture is resized as required to hold the image.
Implements CEGUI::Texture. |
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Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image.
Implements CEGUI::Texture. |
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Direct3D support method that must be called after a Reset call on the Direct3DDevice; this is required so that the GUI renderer can rebuild any unmanaged D3D resources after the device has been reset.
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Direct3D support method that must be called prior to a Reset call on the Direct3DDevice; this is required so that the GUI renderer can release any unmanaged D3D resources as needed for the device reset to succeed.
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set the size of the internal D3D texture. Previous D3D texture is lost.
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